Kerbal APP

May. 24th, 2014 01:52 pm
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[personal profile] number1_kerbal
Player Name: Vehrec
Player Contact: [plurk.com profile] vehrec
Characters you have in the game:None

Character Name: Jebediah Kerman,
Character Canon: Kerbal Space Program+mods
Canon Background: Jebediah Kerman is one of the Main Three astronauts given to a player who starts a game of Kerbal Space Program-furthermore, he is special in a few other ways. Jebediah always defaults to occupying any flight that is available for him to man, unless the player specifically avoids placing him on any missions. Jebediah also has perfectly ordinary Stupidity and Bravery, the two Kerbal stats-but these are completely overriden by his status as a BadS=True kerbal, which leaves him utterly unflappable. These facts mean that Jebediah frequently is grinning widely, even as an ill-concieved rocket plows into the ground. The fact that he cannot be killed off for good only adds to Jeb's legendary patina of greatness.

Jeb is also believed to be the owner/operator of Jebediah Kerman's Junkyard and Spacecraft Parts Company, the primary rocket-part supplier for much of an early game of KSP. They are also the only company crazy enough to put a big scary nuclear trifoil on their engine in the late game, with the only stock nuclear engine in the game.

Omegafriends Background: Jebediah Kerman was a normal everyday rocket enthusiast and junkyard owner-right up until the day he built the LT-15 from scrap he found in his junkyard and unveiled it at a science expo in town. Before long, Jeb was hard at work building actual rockets-and when they got bigger than about a meter around, the town banished them from the Junkyard to the newly abandoned military base just east of town. Here Jeb wasted little time converting hangers and building the launch pads he needed to pursue his dream-even if it meant partnering with his chief rivals like Rockomax and Rockodyne. Venture Spaceport was born!

Jeb however, still wasn't satisfied with lofting cute little satellites into orbit. Nor was he happy with the new airstrip and his private jet. No, Jeb dreamed bigger. Better. Bolder. And after the meteor hit town, he bought up a few chunks to remind everyone about the new purpose of the Venture Spaceport-to defend the town against space rocks using their new astronaut program. And Jeb would be one of the first candiates to put himself down for said program. If they were going into space-even just in Mercury and Apollo styled capsules, Jeb wanted a front-row seat. And he got one when, during the first manned test of the Mark 1 Capsule, a parachute failure sent him into the ground at 200 miles per hour.

Shockingly, Jeb survived, waking up in a diner three days later with no memory of the intervening time-a psychologist suggested that the stress had caused him to enter a fuge state, but that never quite sat right to Jeb. Still, it became clear that he was somehow now inhumanly durable-though any damage that might kill him seemed to trigger an involuntary reflex to flee the area and eat some pie. So now, between missions, Jeb styles himself as KERBAL-X, an astronaut/Superhero named for one of the concept rockets on display at the Spaceport.

Personality: (This is going to be pretty much wall-to-wall headcanon here, since KSP is a sandbox game and Jeb doesn't have a lot of character developing moments.)

Jebediah is an eternal optimist-no matter how bad things are right now, they'll get better soon, and no matter how good things are going, there could always be something that he's looking forward to in the future. In a flat spin, he will remain calm and work out the problem-he doesn't have 5000 feet until he crashes this plane, he has plenty of time to fix this thing and escape! This optimism spills over into other things-he believes most villains are rational and misguided, or hurting and lashing out, and most need either just a stern talking to and some time to reflect or a punch to the jaw to clear their heads. The fact that most don't seem to work that way does little to dissuade Jeb. Jeb also believes in hard work and determination-he after all taught himself how to make rockets, using books from the library with just a high-school education...and a lot of explosions.

Attempts to intimidate or frighten Jeb are almost certain to fail-destroying the world, or seriously threatening his life might do the trick-but otherwise Jeb is just too self confident in his own skills and invulnerability to actually get scared. Jeb's also a bit of a loner-not really stand-off, but only superfically interested in getting to know people-he's busy with all his employees and his work already, so he doesn't have much time available for others. He's more busy, always on the move, unable to slow down enough to make any close friends.

Superfically however Jeb is amazingly friendly, open and enthusiastic-he loves children, teenagers, seniors, anyone and everyone who might be interested in what he's doing. This has a cynical side-Jeb is frequently spending beyond his means on his space experiments and technology, and sometimes has trouble making basic payments or buying groceries-but having a lot of friends can help smooth out the bumps when the power goes out or when there's nothing left to eat but Ramen. His 'best friends' if the term can be used, are Bill and Bob, the two other members of the rocket test crew-neither of whom is exactly sure that Jeb is sane! Bill is unquestionably less intelligent than Jeb-he once hit himself in the face practicing flag-planting on a simulated lunar surface. Bob on the other hand, is definitely the real brains of the trio, but cowardly and prone to panic. The rest of the staff are largely faces in the crowd-though the chief scientist at the complex is unquestionably Wernher and the flight controllers are Gene and Bobak. All three are close acquaintances of Jeb, and Gene tends to be the one to get the call when Jeb awakens somewhere he doesn't know. Jeb would call Bill or Bob, but believes neither is exactly capable of keeping a secret, or of the kind of level-headed thinking he prizes.

The other side of Jeb's life, his business practices, cannot easily be summed up. He did after all, pay his workers handsomely while keeping his junkyard afloat and building his first serious rocket. And he still pays a good blue-collar wage to anyone who's willing to give it 110% for him. And yet, despite easy access to far cheaper waste disposal in China, he still does most of the scrap and recycling in town. Maybe it's the hipster vote. Maybe it's good will. And maybe it's sheer blood-minded desire to go to space that

Powers: Although he can be a bit of a goober, and a total flake when it comes to non-rocketry topics, Jeb can plot a course through hyperspace with a slide rule, or eyeball a trip to the moon without any instruments at all other than his watch. He can also design and build almost anything from scrap parts-some of his rockets are made from kiddie pools and BBQs converted into fuel tanks and engines. His actual superpowers are rather simple-Jeb cannot be killed, or even grievously injured in a way that would render him incapable of continuing to fight-though he can be knocked out or incapacitated. Still, even if you cut off his arms, he'll reappear later, with nary a scratch on him. Jeb however, remembers nothing between blacking out and waking up, typically in a restaurant with a large bill. This is obviously for purposes of comedy, and to leave some ambiguity to how he regenerates. His Laser Pistol and Jetpack are both cutting-edge technology, but rather off-the-shelf for the setting, rather than being custom super-science.

Sample: LINKA

Notes: SPAAAAAAAAAAAAACE!

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Jebediah Kerman

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